IPTV Oriented Interactive System on Android
(CAPG project for a IT company)

- Programmer for the pose denoising and pose recognization module Oct.2011-Apr.2012
This is a project aimed at implement the foremost somatosensory interacting technologies on Android, using motion detection and gesture recognition technology. It will be applied on IPTV STBs in order to support digital home entertainment and a novel style of E-Commerce.
Hot Point Clustering for Financial Market
(CAPG project for a financial company)

- Develop the kernel and prototype using TFIDF and KMeans. Jul.2011-Sept.2011
K-Pattern Matching Engine for Stock Market
(CAPG project for a financial company)

- Develop the online matching engine(using DTW) Nov.2010-Jun.2011
- Develop the offline training tool(using Adaboost)
This project is aimed at developing an engine to find N most similar K-lines to the objective K-line assigned by a user. According to the requirement, this problem could be regarded as classification. So I developed three tools: one is to
select training samples and testing samples with label Negative or Positive; Another is using Adaboost to select features
and finally generate a robust strong classifier and automatically using cross validation for over-fitting examining; The
final one is using DTW algorithm combining with the strong classifier trained by Adaboost tool to match K-lines online.
This project is completely developed on my own.
Dream Shooter, a 3D shooting game with stereoscopic vision and the interaction of wii
(Honorable Mentioned Interactive Design in Aniwow!2010 )

- Leader of the team called Ragelord which produces this game Jul.-Sept.2009
- Programmer for the GUI and stereoscopic vision
- Participate in the design and test of the game.
Game Video
Super Imitation of Actions
(CAPG project, a Interacting exhibit for China Museum of Science & Technology )

- One of the programmers for the rendering module Mar.-Jun. 2009
- Complete part of the physical simulating module
This is a interacting exhibit for China Museum of Science & Technology. The application scenario of this device is to imitate users' poses of shooting in a animation. Here we use motion capture, motion planning technology as well as motion recognition technology and HDR to develop the system.
Video
Computer Game Programming
(CAPG publication, a new edition in Taiwan)

- Update some sample source code in the disk appended to the book. Apr.-May 2009
This is one of the best textbooks on game design and development in China, which is authored by Prof. Weidong Geng and Prof. Wei Chen.